![]() I'm not a lighter and i' probably need correcting on my explanation but TLDR projected textures cannot light a creature in scene. then use the chromeball to guide your scene lighting so your creature is being lit by the same lighting positions and instensity as the original footage. What you probably should be doing is getting ref footage of a chromeball in the position where your creature / cg would be, then rebuilding the scene using projections. Reflection (be it spec or true reflection, both of which are really the same thing) are relative to the angle you view from. when you move to the edge and look at it from an angle you stop seeing yourself but see a reflection of whats on the otherside of the mirror. When you look straight at a mirror you get a reflectoin of you in front of it. Your projected textures won't contain accurate reflections or specular. But reprojecting textures is a different function. True that the HDRI captures lighting from around your environment. No it doesnt 'act the same as using a HDRI. ![]()
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